Abilities

Abilities

THIS IS THE OLD INFO AND WILL BE UPDATED AND CORRECTED

ALSO THIS DOES NOT REPRESENT ALL VENUES AS IT REALLY ONLY HAD BEEN DONE FOR VAMPIRE AS CAN BE SEEN FROM THE LORES LISTED


Talents
Talents describe what you intuitively know, what you can do without coaching or instruction. The only way to improve your Talents is through direct experience - with the exception of a very few cases (such as studying a text on Jeet Kune Do to learn a dot or so of Brawl), these things can't be learned from a book or mail-order course. If you try an action involving a Talent your character doesn't possess, there's no penalty to your basic Attribute dice pool; these Abilities are so intuitive that virtually everyone has some degree of capacity in each one.

Acting
Alertness
Artistic Expression
Athletics
Brawl
Climbing
Empathy
Enigmas
Expression
Flight
Foraging
Intimidation
Leadership
Search
Singing
Stealth
Subterfuge
Swimming
Tracking


Skills
Skills are Abilities learned through training, apprenticeships or other instruction. If you try to perform an action involving a Skill in which you have no rating, your dice pool is decreased by two. An unskilled worker just isn't as effective as someone who might have lower Attributes but an understanding of what the procedure entails.

Acrobatics
Animal Ken
Archery
Blacksmith
Blind Fighting
Boating
Brewing
Carpentry
Cooking
Dancing
Diplomacy
Disguise
Driving
Dual-Wield
Ellusion
Escape Artistry
Etiquette
Fast-Draw
Fast-Talk
Finesse
Firearms
First-Aid
Fishing
Gambling
Grace
Haggling
Hunting
Instruction
Leather-working
Lock-picking
Meditation
Melee
Mimicry
Music
Navigation
Pickpocket
Riding
Seduction
Sleight of Hand
Streetwise
Survival
Tailoring
Throwing
Trapping
Ventriloquism


Knowledge S
Knowledge involves the application of the mind, not the body; consequently, Knowledge Abilities are most often paired with Mental Traits. The following descriptions speak of Knowledge levels in collegiate terms, although formal schooling is just one way to improve a Knowledge.

If you don't have any dots in a Knowledge, you cannot even attempt a roll involving it unless the Storyteller gives explicit permission (such as where common trivia is concerned). If you don't know Spanish, you can't try holding a conversation in espanol on your wits alone.

Adept Lore
Anthropology
Archaeology
Artillery
Biology
Biotech
Chemistry
Clan Lore
- Assamite Lore
-Brujah Lore
- Caitiff Lore
- Followers of Set (Setite) Lore
-Gangrel Lore
- Giovanni Lore
- Lasombra Lore
- Malkavian Lore
- Nosferatu Lore
- Ravnos Lore
- Toreador Lore
-Tremere Lore
- Tzimisce Lore
- Ventrue Lore
Computer Hacking
Computers
Cosmology
Creature Lore
- Kindred Lore
- Werewolf Lore
- Faery Lore
- Ghost Lore
- Wraith Lore
- Mage Lore
Cryptography
Demolitions
Electronics
Engineering
Finance
Forensics
Forgery
Genetics
Geology
Gunsmithing
Hearth Wisdom
Heavy Weapons
History
Hypnotism
Investigation
Jeweller
Law
Linguistics
Lip Reading
Mathematics
Mechanics
Medicine
Occult
Physics
Piloting
Poisons
Politics
Psychoanalysis
Psychology
Sect Lore
- Anarch Lore
- Camarilla
- Sabbat
Sense Deception
Steward
Theology
Torture

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