- City of Las Vegas Court Positions
- Red Rocks Sept Positions
- All Character Profile Pages
- Characters by Creature Type
- Vampire Clan
- Vampire Sect
- Garou Tribe
- Garou Auspice
- Shifter Rank
- Fera
- Mortal Society
- The Lost Character Profile Pages
City of Las Vegas
Court Positions
Prince: Valda Dietrich
Seneschal: Crimson Mist
Harpy:
Keeper of Elysium: Victoria Dyer
Sheriff: Neilvar
- Deputy:
- Deputy:
Scourge: Derek Ashton
The Primogen Council
Primogen of Clan Brujah:
(Brujah Whip: )
Primogen of Clan Gangrel: Neilvar
(Gangrel Whip: )
Primogen of Clan Malkavian: Ginger Campbell
(Malkavian Whip: )
Primogen of Clan Nosferatu: Francis Miller
(Nosferatu Whip: Antionette Dupree)
Primogen of Clan Toreador: Chastity Monroe
(Toreador Whip: Amelia Valentine)
Primogen of Clan Tremere: Rudy Werner
(Tremere Whip: )
Primogen of Clan Ventrue: Lucas Delacourt
(Ventrue Whip: )
Independent Advisor: Danello Marcellus
Red Rocks Sept Positions
Alpha: Henry Adams
Beta: Daciana Dragulescu
Den Parent: Wahakan Tiva
Gatekeeper:
Keeper of the Land:
Lore Keeper:
Master of Challenge:
Master of the Rites:
Warder (Head Warder): A Black Fury Lupus
- Warder Packs:
- Guardians:
War Leader:
Eldest of Tribe
Eldest Black Fury:
Eldest Bone Gnawer: Tick Cheese Pants
Eldest Child of Gaia: Henry Adams
Eldest Fianna:
Eldest Get of Fenris: Toryg
Eldest Glass Walker: Al'tanvar
Eldest Red Talon:
Eldest Shadow Lord: Daciana Dragulescu
Eldest Silent Strider: Marcus aka Ghost
Eldest Silver Fang: Alexie Osina Vladislavovna
Eldest Stargazer (Unofficial):
Eldest Uktena: Wahakan Tiva
Eldest Wendigo:
Eldest of Fera (Unofficial):
Eldest of Auspice
Eldest Ahroun: Henry Adams
Eldest Galliard: Breaks the Glass
Eldest Philodox: Marcus aka Ghost
Eldest Ragabash: Daciana Dragulescu
Eldest Theurge: Tick Cheese Pants
Other Positions
Caller of the Wyld:
Master of the Howl:
Talesinger:
Truthcatcher:
Wyrm Foe: Tramps the Trash
Fool:
All Character Profile Pages
This is just a very basic version of this page to have something working for now. There is no need to add your pages to this as they will appear automatically as long as you do not remove the tag under the main edit box of your page. This will eventually have a place where the characters are broken up into smaller groups.
Current Character Profile Pages:
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Characters by Vampire Clan
"In the first nights, so sires tell their childer, the 13 grandchilder of Caine who survived the strife of the First City begot progeny in their own images, passing on their mystic arts and magical curses. Thus were founded the 13 great clans of Kindred that haunt the world to this very night. Century followed century, and each clan developed its own history, traditions and lore. As the Jyhad raged and the Antediluvians retreated into the wastelands, the childer of the clans assumed lordship of the night for themselves."
(Vampire the Masquerade (Revised) p64)
Clan Assamite
Vampires of Clan Assamite:
Ghouls of Clan Assamite:
Clan Brujah
Vampires of Clan Brujah:
Ghouls of Clan Brujah:
Clan Followers of Set
Vampires of Clan Followers of Set:
Ghouls of Clan Followers of Set:
Clan Gangrel
Vampires of Clan Gangrel:
Ghouls of Clan Gangrel:
Clan Giovanni
Vampires of Clan Giovanni:
Ghouls of Clan Giovanni:
Clan Lasombra
Vampires of Clan Lasombra:
Ghouls of Clan Lasombra:
Clan Malkavian
Vampires of Clan Malkavian:
Ghouls of Clan Malkavian:
Clan Nosferatu
Vampires of Clan Nosferatu:
Ghouls of Clan Nosferatu:
Clan Ravnos
Vampires of Clan Ravnos:
Ghouls of Clan Ravnos:
Clan Toreador
Vampires of Clan Toreador:
Ghouls of Clan Toreador:
Clan Tremere
Vampires of Clan Tremere:
Ghouls of Clan Tremere:
Clan Tzimisce
Vampires of Clan Tzimisce:
Ghouls of Clan Tzimisce:
Clan Ventrue
Vampires of Clan Ventrue:
Ghouls of Clan Ventrue:
Caitiff
Caitiff Vampires:
Caitiff Ghouls:
Others
Other Vampires:
Other Ghouls:
Characters by Vampire Sect
"Sects are groups of vampires and clans that supposedly share a common ideology. They are a modern contrivance, but an important one. Sects as they are known in these nights first surfaced after the Great Anarch Revolt, a continent-wide upheaval which took place in Europe during the 15th century. Many elders accept sect membership grudgingly, deriding sects as “foolishness - the Blood is all that matters.” In nights before the Great Anarch Revolt and the Inquisition, these elders claim, there were no sects at all. Other vampires argue that this is still true - a vampire in a sizable city may go a decade or more without ever seeing another Kindred, so of what use is a sect? Regardless, most vampires belong to one sect or another; others claim independence, no preference, or that they are affiliated with their clan, not a sect. The sect known as the Camarilla is arguably the largest and most prevalent, though its rival the Sabbat has recently made considerable inroads against it and still opposes the Camarilla at every turn. The secretive Inconnu, when it may be reached for comment, maintains that it is not a sect, although it seems to be organized and manages to steer clear of the other sects. On the opposite side of the coin, the Anarchs make much show of pretending to be a sect, though they are the first to enlist Camarilla aid when the Sabbat appears at a city’s borders. Thus, the Camarilla considers the Anarchs to be under its purview."
(Vampire the Masquerade (Revised) p43)
The Camarilla
Vampires of the Camarilla:
Ghouls of the Camarilla:
The Independents
Vampires of the Independents:
Ghouls of the Independents:
The Anarchs
Vampires of the Anarchs:
Ghouls of the Anarchs:
The Sabbat
Vampires of the Sabbat:
Ghouls of the Sabbat:
The Inconnu
Vampires of the Inconnu:
Ghouls of the Inconnu:
Characters by Garou Tribe
"If breed determines a werewolf's blood and auspice determines his destined role, then tribe can be said to determine his family. A tribe is more than a simple ethnic or idealistic classification — it is a social unit of werewolves bound together by blood, ideals and spirit. Tribal affiliation brings with it many responsibilities and even unasked-for rivalries — but it also offers a kinship of purpose. A werewolf s tribe is not a matter of genetics — it is a societal bond made stronger by the patronage of a powerful totem and often by blood ties. A werewolf usually joins the tribe of his ancestors, although sometimes that isn't an option — a Silver Fang born to a less than purebred bloodline may have to seek acceptance among the Glass Walkers, or a bitter lupus can reject his Children of Gaia ancestors to join the Red Talons. When a cub undergoes the Rite of Passage, the totem of the tribe initiating him chooses whether to accept him or not — if the tribal totem approves, then the cub is part of the tribe, finally a full-fledged Garou."
(Werewolf the Apocalypse (Revised) p62)
Black Fury Tribe
Garou of the Black Fury Tribe:
Kinfolk of the Black Fury Tribe:
Bone Gnawer Tribe
Garou of the Bone Gnawer Tribe:
Kinfolk of the Bone Gnawer Tribe:
Children of Gaia Tribe
Garou of the Children of Gaia Tribe:
Kinfolk of the Children of Gaia Tribe:
Fianna Tribe
Garou of the Fianna Tribe:
Kinfolk of the Fianna Tribe:
Get of Fenris Tribe
Garou of the Get of Fenris Tribe:
Kinfolk of the Get of Fenris Tribe:
Glass Walker Tribe
Garou of the Glass Walker Tribe:
Kinfolk of the Glass Walker Tribe:
Red Talon Tribe
Garou of the Red Talon Tribe:
Kinfolk of the Red Talon Tribe:
Shadow Lord Tribe
Garou of the Shadow Lord Tribe:
Kinfolk of the Shadow Lord Tribe:
Silent Strider Tribe
Garou of the Silent Strider Tribe:
Kinfolk of the Silent Strider Tribe:
Silver Fang Tribe
Garou of the Silver Fang Tribe:
Kinfolk of the Silver Fang Tribe:
Stargazer Tribe
Garou of the Stargazer Tribe:
Kinfolk of the Stargazer Tribe:
Uktena Tribe
Garou of the Uktena Tribe:
Kinfolk of the Uktena Tribe:
Wendigo Tribe
Garou of the Wendigo Tribe:
Kinfolk of the Wendigo Tribe:
Others
Other Garou:
Other Kinfolk:
The Fallen Garou
"Garou who turn to the Wyrm are destined to join the ranks of the Black Spiral Dancers. Originally, the founders of this tribe were known as the White Howlers. Subtle corruption suborned them over generations, until the minions of the Wyrm conquered the last White Howler caern and captured its greatest heroes, dragging them into the depths of the underworld. When the Great Serpent had finally seduced its prey, the survivors emerged once again, this time as the Black Spiral tribe."
(Werewolf the Apocalypse (Revised) p50)
Black Spiral Dancers (BSDs)
Werewolves of the Black Spiral Dancers:
Kinfolk of the Black Spiral Dancers:
Characters by Garou Auspice
“Regardless of their breed, all werewolves feel an inexorable pull toward Luna, sister of Gaia. Whether she shines on them with her full face or hides from view, they take comfort from her company and guidance. Luna is the one who shows a werewolf what his path and role will be in Garou society, and this path is called an auspice. An auspice is many things: It reflects the werewolf’s general personality traits, attitudes and interests, as well as his duties in the pack. All auspices are important, for no werewolf can be all things to his people. As many different auspices are included in a pack, the unit grows stronger as a whole from the diversity of its individual members. Auspice also determines the inner Rage of the werewolf. Some Garou mothers try to use herbs or other methods to induce labor under a specific moon, which is one of the reasons that Ragabash and Ahroun are roughly as common as the other three auspices, even though the full moon and new moon appear only half as often as any other phase.”
(Werewolf the Apocalypse (Revised) p62)
Ragabash
Current Character Profile Pages:
Theurge
Current Character Profile Pages:
Philodox
Galliard
Ahroun
Current Character Profile Pages:
Characters by Shifter Rank
“As in any military force, rank is of extreme importance among the Garou. It shows respect and determines status. As a Garou's rank increases, more secrets of the tribe are revealed, but expectations are higher. Gaining rank is the way to show members of the tribe your commitment and your trustworthiness. Characters begin at Rank 1, and they increase their rank by gaining Renown."
Benefits of Rank:
"Membership has its privileges. But rank has many more.
Gifts: When a Garou reaches a new rank, new, more powerful Gifts are hers for the asking. But to learn a new Gift, the character must not only have the required experience points, but also the Rank equal to the level of the Gift. A Garou cannot buy the respect of spirits and one's peers with experience points. The most valuable Gifts are reserved for those who have shown Glory, Honor and Wisdom.
Rights: As it states in the Litany, those lower in station must defer to those higher. As a Garou rises in rank, he gains the benefit of having younger and lower-ranked Garou defer to him. When a character has advanced to Rank 3 or higher, he is known throughout werewolf society. But with this fame comes responsibility, as werewolves of higher rank are expected to lead and look after those lower in station, guard caerns from attack and embark on quests to help the sept and tribe.
Challenges: Lawful challenges are also governed by rank. A Garou can challenge someone who is only one rank higher than himself. Therefore, a Rank 1 Garou can challenge a Rank 2 superior, but he cannot challenge a Rank 3 werewolf.
Self-Control: Characters of high rank have disciplined themselves so much that they are much less likely to frenzy.”
(Werewolf the Apocalypse (Revised) p124+125)
Cub / Rank 0
Cub Garou (Rank 0):
Rank 0 Fera:
Cliath / Rank 1
Rank 1 Fera:
Fostern / Rank 2
Fostern Garou (Rank 2):
Rank 2 Fera:
Adren / Rank 3
Adren Garou (Rank 3):
Rank 3 Fera:
Athro / Rank 4
Athro Garou (Rank 4):
Rank 4 Fera:
Elder / Rank 5
Elder Garou (Rank 5):
Rank 5 Fera:
Legend / Rank 6
Legend Garou (Rank 6):
Rank 6 Fera:
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The Lost Character Profile Pages
In Memoriam
This is the place where those who are dead, missing, or have just moved on are named so that they will not be forgotten.